Thursday, April 19, 2012

Adaption of Extremely Loud and Incredibly Close

I haven't seen the movie Extremely Loud and Incredibly Close, but I have finished the book. The book is written in teh point of view of a young boy, Oskar. His father was killed during 9/11 and he is desperately trying to stay close to him. He's searching for answers about a key that he found while snooping in his dad's closet after he died. The book is mainly written in his thoughts. It could be challenging to incorporate all of his thoughts into the movie. Also, many of the chapters are letters that different people have written. It would be even harder to take the information from the letters and put it in the movie in a way that makes sense. His grandfather doesn't speak, either. He writes what he would say in a notebook for people to see. That would be hard too, because nobody wants to see a movie that's just showing what someone's writing. A way they could incorporate the letters is like how they did in Dear John, how the person who wrote the letter is saying it out loud, while they show the person reading it.
The first scene they need to keep incorporate into the adaption is before his father died. They need to include this because it shows how much Oskar loved his dad, and how much his dad meant to him. His dad was a big part of his life. Another would be when Oskar and his mom are fighting, and he tells her that he wishes it was her who died and not his dad. This is a very dramatic important scene that should be included because it shows his anger towards what happened, and how he’s mad at his mother for trying to move on, and how in a way he blames her for what happened. The third scene that needs to be included is in the end, when he discovers what the key is to, and how disappointed he is. Oskar and his mother finally can move on after two years of obsessing over the key, and they forgive each other.
Things I wouldn’t include would be some of the letters written about his Grandma and Grandpa’s lives before, when his Grandpa was dating his Grandma’s sister. It didn’t really have much to do with anything other than his Grandma and Grandpa’s relationship, and I think that it could be left out of the movie to include more important parts. And the other part I would leave out would be the part about his Grandma and Grandpa living together, when they are drifting apart and are describing the Something and Nothing places. It’s just confusing and it doesn’t really make any sense and I don’t think it should be added in the movie.

Wednesday, April 4, 2012

Room - Board Game

In order to promote the novel Room by Emma Donoghue, a board game of the book could be created. The board game would be similar in nature to the game, Candy Land, in the sense that it’s a path that people have to follow to escape from Room. It would include setbacks, and things that will let you skip ahead, just like in the traditional game. For example, “Old Nick is angry because you aren’t appreciative of him, move back three spaces.” Or, “Someone hears you scream and calls the police, you’re found, proceed to the end.” Those will be written on cards, and if they land on spaces that say “draw” they would draw a card. The game would have 2-6 players, the pieces that they would move along would be things from inside Room. There will be six pieces, including, Remote, Eggsnake, Rug, Plant, Bed, and TV.                            
            The cards and other words will be typed in a font resembling child’s handwriting, like on the front cover of Room. The pieces come from objects inside Room, that Jack makes seem real, and are capitalized throughout the book, like it’s a name. The cards will be based off of events that happened throughout the book that made Old Nick mad, or happy. ““I don’t think you appreciate how good you’ve got it here,” says Old Nick.” (Donoghue 69) One of the cards could be based on the escape, when Jack gets caught by Old Nick, “He’s got me under his arm, he’s carrying me back to the truck …” (Donoghue 141) Or another card could be, “you tried to scare Old Nick into telling you the code to the door, and he refused, he doesn’t bring food for a week, move back six spaces.” Like in Room when Ma is telling Jack about when she threatened him so he would tell her the code. “When he came back the next night, he said, number one, nothing would ever make him tell me the code. And number two, if I ever tried a stunt like that again, he’d go away and I’d get hungrier and hungrier till I died.” (Donoghue 97) These cards will all come from things that happened throughout the book, based on the escape, and the setbacks Ma and Jack faced, along with the things they did right, to send them forward. 
The board game would draw in previous readers of Room, and maybe make them want to reread it, because of the connections with the book. It could also attract new people that haven’t read Room yet, and get them interested in reading the book. On the instructions inside the game, a short explanation of the book would be on it, to draw new readers in, and to give some background on the game, like the explanation on the backside of the book. This could draw attention because I don’t think it’s been done before, they have SpongeBob monopoly and things like that, but nothing based on young adult and adult books.
It will be sold in book stores, along with copies of Room and also in games stores, and other places that would normally sell board games such as, Target, Wal-Mart, etc. These stores will attract more readers by putting the game out there, a lot of people go to those stores and it will be another way to draw in customers. Deals could be made with the game and the book, for example, buy the game, get the book half price. This would get more people who want the game to buy the book because it’ll be cheaper.